Dungeon Painting
Wednesday, September 26th, 2007Spent most of the evening working on finalizing the Dungeon Painting environment. Did the final model and lighting tweaks, though some individual shots will undoubtedly require their own tweaks. Did some test renders, and got it to look pretty sweet. So, tomorrow I can start working on the first half of the flying carpet sequence (the second half is already done).
Spent the rest of the evening writing a dissertation on one of the Giacomo shots. The shot involves a handheld camera tilt from floor to ceiling, with Giacomo (a 2D animated character) dragging a live actor and attacking Wendell (a 3D animated character), while straight at (and ultimately into) the camera. As if this did not provide enough trouble, since we’re not a studio, it’s difficult to communicate with my animator. It would be a lot easier working out these timing issues if we were in the same building, preferably working on computers right next to each other. Then, he could see how it’s being composited, we could do test drawings and test composites real quick and get instant results. As it is, there’s usually a 24 hour turnaround from him getting me some animation, us being able to talk about it, and him being able to make the changes I ask for. Each step, though, makes it better and better. This shot should be finished by tomorrow!