Weekly Progress - December 21, 2007
Friday, December 21st, 2007Work is actually happening on the film again, so I thought I’d reinstate the weekly progress reports. We’ve been working on what I’ve dubbed “The Professional 10%” phase of the project. Basically, going through the movie now that it is “complete” and seeing what can be kicked up a notch. It’s hard to describe, really, to anyone who is not intimately familiar with the film (that is to say, anyone who not me, Tom, or editor Adam Miller). We all feel that giving it this one last pass through on seemingly little things is kind of thing that will help elevate the piece as a whole, and makes the difference between amateur quality and professional quality. It’s also a great chance to push one’s talents a little past the comfort zone.
I’d say Jimmy Compher has the largest amount of work to do — he’s been working hard on shading Giacomo, plus drawing additional in-betweens, and even changing the performance in a few shots. His hard work is worth it, though — Giacomo is looking even better than before!
For my part, I’ve spent quite a while working on making good video look bad. There’s a gag in the beginning where Pupsock has a video walkie-talkie that he uses to speak with Wendell. Before, Wendell was just represented as a little icon on the screen. However, we felt it would be better if there was a black background behind him, and the “video” on the screen was noisy, and basically looked like a TV with a bad signal on its antenna. It took a while getting the whole thing to stay synced on the little screen while it moved around in Pupsock’s hand and also to get the bad video look down right without interfering with Wendell’s performance. Again, though, I feel it was worth it.
OK, I got to get back to work — adding some text to the beginning to help set the mood. One last thing: We made it into the Internet Movie Database!