Jim Compher is the Man
Monday, October 1st, 2007So, while I’ve been finishing off Wendell animation and trying to figure out this Dungeon Painting environment, Jim’s been off working on the Giacomo animation, slowly but surely. He had over half a dozen shots of Giaco inside live-action sets, with wild, handheld camera moves and interaction with real objects. All while trying to figure out what Giacomo looks like and moves like, and getting up to speed with Toon Boom. So, understandably, it has been taking him a real long time to get out each shot. Which was starting to worry me, because we have a deadline coming up (more on that in the next post).
Then, lo and behold, he gets past all the live action stuff (which I am now behind on compositing, due to trying to get the flying carpet stuff done), and starts getting into the virtual set shots. Which means that Giacomo can pretty much stay planted, and there are no handheld shots that need to be motion tracked or anything. Which means he can just focus on animating. And BOOM, he knocks out 13 shots in 3 days — and all good stuff! That put him at 19/27 shots.
It’s back to the day job now, so productivity on the movie goes down. However, he’s aiming for 2 shots a night, which should have him finishing up by Friday. I’ll let you know how that goes.
He just turned in another shot, making his total 20/27. However, it is a shot of Giacomo running, which will probably be used multiple times in the flying carpet sequence. I’ll have to double check to be sure, but I think he may only have 4 shots left to do!
Way to go, Jim!