Lip Sync
Been doing Lip Sync most of the night. Most all that’s left with Wendell is Lip Sync Stuff. I spent about 3 hours to get 3 seconds worth of dialog properly synced. (Or, should that be syunc?)
The scene I’m working on, in addition to containing the hardest shot in the movie (which I completed about 3 weeks ago) , has 5 seconds of dialog spewing from Wendell, while we cut to three different angles. So, I’m animating it mostly in one stretch, to help the actions match while it cuts. However, the first shot is an Over The Shoulder of Wendell. So, essentially, I’ve been working for 4 hours to see about 1/4 of the back of an animated character who’s jaw waggles in perfect sync with the dialog. Yipee!
It’s looking darn good, though, if you ask me.
Actually, it’s been an interesting shot to work on, because the main part of Wendell that you see is his creepy little floating hand. So, I got to practice a little bit of acting with that, and I also got to practice making it move with weight, and secondary motion on the fingers, and all that good animation stuff.
Well, the test render seems to be done, so I should stick it on the movie and see if it works. If so, then I get to do the final render and shot 28 will be ready for compositing!