LOCATION BASED ENTERTAINMENT

Illumination’s Villain-Con Minion Blast

Interactive Design Lead

Universal Studios Japan, 2025

Lead interactive designer for VillainCon: Minion Blast attraction at Universal Studios Japan. Set the vision for gameplay, designed gameplay & scoring systems, prototyped & implemented new features using Unreal Engine 5.

Wrote game design documents, created wireframes for mobile app, iterated on design. I primarily focused on game design, but touched animation, VFX, tech art, and coding to help polish the experience.

Universal Studios Orlando, 2023

Took over interactive design of this attraction a few months before it opened. Made what design changes I could before opening. Led the design team through the final push to open the attraction. Worked closely with IP team from Illumination Entertainment to get the attraction up to their standards in time for the grand opening.

Universal Studios Immersive Design Team

Senior Technical Designer

Various Universal Studios Theme Parks, 2023


Helped design new lands, new interactive experiences, build prototypes using a range of technologies, from VR prototypes of full immersive experiences to small games in Unreal controlled with custom hardware designed and built by the Advanced Technology team, and assisting in narrative design for entire lands being developed. Conducted playtests and adjusted designs based on feedback from users (all age ranges), senior leadership, and working closely with various IP holders.